Paper 2005/211 Original: eprint.iacr.org/2005/211 ↗

Games and the Impossibility of Realizable Ideal Functionality

Anupam Datta
Ante Derek
John C. Mitchell
Ajith Ramanathan
Andre Scedrov
Abstract

A cryptographic primitive or a security mechanism can be specified in a variety of ways, such as a condition involving a game against an attacker, construction of an ideal functionality, or a list of properties that must hold in the face of attack. While game conditions are widely used, an ideal functionality is appealing because a mechanism that is indistinguishable from an ideal functionality is therefore guaranteed secure in any larger system that uses it. We relate ideal functionalities to games by defining the \textit{set} of ideal functionalities associated with a game condition and show that under this definition, which reflects accepted use and known examples, bit commitment, a form of group signatures, and some other cryptographic concepts do not have any realizable ideal functionality.

Metadata
Available format(s)
PDF
Category
Foundations
Publication info
Preprint.
History
2006-03-10: last updated
2005-07-05: published
Short URL
https://ia.cr/2005/211
License
https://creativecommons.org/licenses/by/4.0/

BibTeX

@misc{cryptoeprint:2005/211,
      author = {Anupam Datta and Ante Derek and John C.  Mitchell and Ajith Ramanathan and Andre Scedrov},
      title = {Games and the Impossibility of Realizable Ideal Functionality},
      howpublished = {Cryptology {ePrint} Archive, Paper 2005/211},
      year = {2005},
      url = {https://eprint.iacr.org/2005/211}
}
Note: In order to protect the privacy of readers, this archive does not use cookies or embedded third party content.